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	<title>Comments on: Don&#8217;t mention that you&#8217;re first on Second Life</title>
	<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/</link>
	<description>Custom Online Solutions</description>
	<pubDate>Wed, 20 Aug 2008 13:05:56 +0000</pubDate>
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		<title>by: Community Opportunities. at Giving Matters</title>
		<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-2349</link>
		<pubDate>Thu, 14 Dec 2006 14:16:15 +0000</pubDate>
		<guid>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-2349</guid>
					<description>[...] Social networking sites such as MySpace, and those with networking opportunities such as Second Life, are being used by a few progressive charities such as Epilepsy Action and Amnesty International. Dean Russell of iConcertina Creative has predicted that there are fundraising, campaigning and communication opportunities for those who dare to become part of these online communities. This is a new and exciting tool which really is open to all (Second Life charges but Myspace is free) and there is no reason why any charity – regardless of size – cannot extend their reach via this technology. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Social networking sites such as MySpace, and those with networking opportunities such as Second Life, are being used by a few progressive charities such as Epilepsy Action and Amnesty International. Dean Russell of iConcertina Creative has predicted that there are fundraising, campaigning and communication opportunities for those who dare to become part of these online communities. This is a new and exciting tool which really is open to all (Second Life charges but Myspace is free) and there is no reason why any charity – regardless of size – cannot extend their reach via this technology. [&#8230;]
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		<title>by: links for 2006-11-08 at twopointouch: web 2.0, blogs and social media</title>
		<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-139</link>
		<pubDate>Wed, 08 Nov 2006 19:54:59 +0000</pubDate>
		<guid>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-139</guid>
					<description>[...] Second Life update &amp;#8220;Linden Labs , the creators, announced they will be upping the cost of islands from $1250 USD to $1675 with monthly maintenance fees rising from $195 to $295 much to the annoyance of some members.&amp;#8221; (tags: secondlife VR socialmedia) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Second Life update &#8220;Linden Labs , the creators, announced they will be upping the cost of islands from $1250 USD to $1675 with monthly maintenance fees rising from $195 to $295 much to the annoyance of some members.&#8221; (tags: secondlife VR socialmedia) [&#8230;]
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		<title>by: Dean Russell</title>
		<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-130</link>
		<pubDate>Mon, 06 Nov 2006 15:52:47 +0000</pubDate>
		<guid>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-130</guid>
					<description>Joseph, thanks for your correction about the office.  I definitely agree with your 'firsts with purpose' comment - important differentiation.  I will be watching your progress with great interest.  Best of luck!</description>
		<content:encoded><![CDATA[<p>Joseph, thanks for your correction about the office.  I definitely agree with your &#8216;firsts with purpose&#8217; comment - important differentiation.  I will be watching your progress with great interest.  Best of luck!
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		<title>by: Joseph Jaffe</title>
		<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-116</link>
		<pubDate>Sat, 04 Nov 2006 17:43:16 +0000</pubDate>
		<guid>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-116</guid>
					<description>Thanks for your kind words regarding our office in SL. It's actually our primary base of operations i.e. not a remote outpost in addition to a primary bricks 'n mortar HQ.

The &quot;first&quot; kerfuffle has been interesting. I would make the distinction between empty &quot;firsts&quot; and &quot;firsts with purpose&quot;. IOW, ones that are all about short-lived buzz and ones that have staying power.

From our perspective, the onus is on us to prove to the installed SL community that we are in it for the long haul. 

We will not disappoint.

Divo Dapto AKA Joseph Jaffe, President of crayon</description>
		<content:encoded><![CDATA[<p>Thanks for your kind words regarding our office in SL. It&#8217;s actually our primary base of operations i.e. not a remote outpost in addition to a primary bricks &#8216;n mortar HQ.</p>
<p>The &#8220;first&#8221; kerfuffle has been interesting. I would make the distinction between empty &#8220;firsts&#8221; and &#8220;firsts with purpose&#8221;. IOW, ones that are all about short-lived buzz and ones that have staying power.</p>
<p>From our perspective, the onus is on us to prove to the installed SL community that we are in it for the long haul. </p>
<p>We will not disappoint.</p>
<p>Divo Dapto AKA Joseph Jaffe, President of crayon
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		<title>by: Taran Rampersad (aka Nobody Fugazi)</title>
		<link>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-107</link>
		<pubDate>Fri, 03 Nov 2006 15:18:58 +0000</pubDate>
		<guid>http://blog.iconcertina.com/archive/dont-mention-that-youre-first-on-second-life/#comment-107</guid>
					<description>Commercialization existed before the RL corporations came to SL. What the problem people are having are the crossovers - and even then, the people having the problem are mainly those involved with the pre-existing commercialization.

That should put everything into context for you. Drop me a note inworld sometime, we'll chat. :-)</description>
		<content:encoded><![CDATA[<p>Commercialization existed before the RL corporations came to SL. What the problem people are having are the crossovers - and even then, the people having the problem are mainly those involved with the pre-existing commercialization.</p>
<p>That should put everything into context for you. Drop me a note inworld sometime, we&#8217;ll chat. :-)
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